Group_B_VirtualEscapeRoom
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6 #ifndef __EXECUTION_H__
7 #define __EXECUTION_H__
116 #endif//__EXECUTION_H__
void execute_read(const char *arg)
Attempt to "read" an object with a given tag matching arg
Definition: execution.c:88
bool execute_leave(void)
Executed when the player tries to leave the final stage.
Definition: execution.c:9
void execute_use(const char *arg)
Executed when the player tries to use an item.
Definition: execution.c:174
void execute_examine(const char *arg)
Executed when the player is trying to examine an object to get more detail.
Definition: execution.c:43
bool execute_open(const char *arg)
Executed when the player tries to open a door.
Definition: execution.c:216
void execute_map(void)
Executed when player tries to view a map of the world.
Definition: execution.c:239
void execute_call(const char *arg)
Executed when the player attempst to make a call (mostly used for calling a friend)
Definition: execution.c:250
void execute_look(const char *arg)
Executed when the player is trying to look around the stage.
Definition: execution.c:23
void execute_help(void)
Executed when the player needs directions for common commands.
Definition: execution.c:295
void execute_go(const char *arg)
Executed when the player is trying to go to a new stage.
Definition: execution.c:108
void execute_get(const char *arg)
Executed when the player tries to put a usable item into their bag.
Definition: execution.c:133
void execute_check(void)
Executed when the player tries to check what they currently have in their bag.
Definition: execution.c:168